HDR Encoder

Encodes an HDR image (with 32 bits per channel) into one tga image (with 8 bits per channel) using one of the known methods (RGBM, RGBD, Log10RGB, Log2RGB, LogRGB). A tehnique used mostly in the video game industry for faking HDR images without worrying about memory too much. More details here.
DownloadSequence 2 Texture

Merges multiple frames into one image. Very helpful when it comes to game particles.
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